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NPC Generator

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Advanced [show]


Jocelyn Harley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear white tank tops with brown pants. He has moderate length white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Jocelyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Hunter again; and he wants nothing more than to rejoin the army

Bonds: Poor, Attractive, Nature, Military, Slave. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Jocelyn Harley, Male Human Rogue 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)12 (+1) 15 (+2)18 (+4)
Skills Performance +7, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 400 gp. Zircon (50 gp). Alexandrite (500 gp). Black pearl (500 gp). Tiger eye turquoise (10 gp). 1 Minor magic item.


Social Check DCs


Kyle Royal, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a daughter. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined. Bonds: Immigrant, Attractive, Mentor, In love. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Kyle Royal, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 5 (-3)14 (+2)
Skills Animal Handling -1, Athletics +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Norman Charlton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. His white hair is greasy and uncared for. He has amber eyes and a pastel hat with a green feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Norman would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Slave, Military. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Norman Charlton, Male Human Bard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 29000 cp. Aquamarine (300 gp). Golden pearl (140 gp). Rhodochrosite (11 gp). Chalcedony (60 gp). 1 Minor magic item.


Social Check DCs


Thomas Harlow, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized green coat, and sports empty pouches on his belt. His tied-back hair is brown. His eyes, though not visible through his cowl, are green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Passionate. Flaws: Hedonist. Bonds: Poor, Adventurer. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Thomas Harlow, Male Human Bard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp. 2 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Godfrey Merton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish black hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a great chef.

History: The child of northern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Immigrant. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Godfrey Merton, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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