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Percival Hayes, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. He has violet eyes and a tan hat with a white feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Percival was born in the west. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Persistence. Flaws: Forgetful, Depressed. Bonds: Attractive. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Percival Hayes, Male Human Druid 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp.


Social Check DCs


Ernest Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He has the majority of his body covered in plate. His hair is always cut to a buzz. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 11th year, his parents were killed by a brigands raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away

Ideals: Pacifist. Flaws: Emotional. Bonds: Poor, Enemies. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Garrick, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)10 (+0) 11 (+0)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Alex Browning, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. His long auburn hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He's looking for his big break; and he's attracted to the pc

Flaws: Shy. Bonds: Has a crush, Adventurer, Religious. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Alex Browning, Male Human Sorcerer 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 18 (+4)10 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears light armors faded through time and improper care. He has a hunchback. His hair, while still mostly blonde, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Disease, Hedonist. Bonds: Rich. Occupation: Healer

Voice: pre-pubescent

Attributes [hide]

Norman Lindsay, Male Human Aristocrat 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Onyx (60 gp).


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green painted combat armor at almost all times. He has moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Beggar

Voice: American accent

Attributes [hide]

Gerard Addington, Male Human Bard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp.


Social Check DCs

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