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NPC Generator

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Advanced [show]


Roland Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, constantly wearing a brown suit, yellow shirt, and violet tie. He is an epitome of beauty. His blonde hair is styled in orderly dreadlocks. His eyes are brown and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a necromancer, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Farmer like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Roland Wedgwood, Male Human Bard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1200 sp. 1 Half-Plate.


Social Check DCs


Anthony Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with black socks and a vest with buckled shoes. His red hair is lengthy. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Doctor, but he got bored and became a Barkeep. He then took over the family business and is one of the better Barkeep for hire.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and sabotage a competitor

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Anthony Emsworth, Male Human Druid 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)9 (-1) 7 (-2)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Peter Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long brown pants that bunch up around his shoes, and he perpetually has his axe ready. His golden hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. Peter was born on a far northern plains where he grew up under the tutelage of his father, an expert Shoemaker. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Fighting, Professionalism, Logical. Bonds: Immigrant, Rich, Family. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Peter Sutherland, Male Human Monk 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 29 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 6 (-2)10 (+0) 17 (+3)10 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Gunter Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large white mantle and cape that has been intricately interwoven into his black robe. He keeps his long blonde hair kept up in a rat tail. His skin is flawless and his green eyes scan people very quickly.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gunter hails from a village terrorized by illithids. In his 17th year, his parents were killed by a illithids raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Many illithids want him driven away; and a deep hatred of illithids

Ideals: Athletic, Fighting. Flaws: Emotional. Bonds: Attractive, Enemies. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Gunter Cholmondeley, Male Human Warlock 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 300 gp. Golden pearl (120 gp). Violet garnet (900 gp). Amethyst (120 gp).


Social Check DCs


Aldous Spaulding, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue tunic with black highlights, and long brown pants that bunch up around his shoes. He wears his black hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.

History: Aldous hails from a village terrorized by goblins. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Miller for hire.

Motivation: Sabotage a competitor; and expand his business

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Enemies, Slave. Occupation: Miller

Voice: Whispers

Attributes [hide]

Aldous Spaulding, Male Human Adept 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 10 (+0)8 (-1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Giant, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Rose (30 gp). Alexandrite (1100 gp).


Social Check DCs

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