Fivin Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. His long blonde hair reaches down to his waist. His gray eyes lackadaisically let the world flow into them.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Fearful. Bonds: Rich. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 11)
Armor Class 14
Hit Points 52 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling, Aquan
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1700 gp. Obsidian (16 gp). Red garnet (40 gp). Blue quartz (16 gp). Aquamarine (200 gp). Iolite (40 gp). Banded agate (16 gp). Chrysoprase (40 gp). Carnelian (40 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.
Immeral Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His head has been shaved. His amber eyes peer out from beneath his feathered pastel hat.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Immeral was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother.
Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 6 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 6 (-2) | 14 (+2) | 12 (+1) | 21 (+5) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Infernal
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +5
Possessions: 2000 gp. Red spinel (80 gp). Hematite (13 gp). Azurite (13 gp). Malachite (13 gp).
Raam Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears a Stetson hat to hide his balding. He has white eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Raam hails from a village terrorized by illithids. Raam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Further expansion of business; and a deep hatred of illithids
Ideals: Athletic. Flaws: Fearful. Bonds: Job, Enemies, Adventurer. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Modean Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light green in addition to tight pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Modean was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Modean's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent father; and wants to raise his children well
Flaws: Antagonistic. Bonds: Rich, Attractive, Religious, Mentor, Family. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 350 gp.
Cimer Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black coat over a green low-cut shirt, and a feathered hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His long white hair is drawn into a two foot long braid. His silver eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Cimer grew up listening to his father's many stories. He has had some formal writing training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 14
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +7
Possessions: Violet garnet (1500 gp). Blue quartz (9 gp). Chalcedony (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!