Varis Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black tunic with grey highlights, and long green pants that bunch up around his shoes. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person.
Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: He was born to a criminal king-pin and mafia family Through the years after Varis was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Varis's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: He is a bit of a kleptomaniac.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 67 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 170 pp. Chrysoprase (50 gp). Black pearl (300 gp). Azurite (11 gp). Moss agate (11 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp).
Korfel Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich northern family. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Korfel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Rich. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Deep blue spinel (800 gp). 1 Masterwork Common Melee.
Dadalan Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a fancy black suit. His white crest is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: Dadalan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.
Motivation: A deep hatred of brigands; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Fearful, Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Blue quartz (15 gp). 1 Banded mail.
Serpent Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He sports tan clothing, slightly heavier than average wear. His gray fur is thinning but still full. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is skeptical of what others tell him and is slow to trust.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: He's in love; and expand his business
Flaws: Depressed, Shy. Bonds: Rich, Job, Has a crush. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +6
Possessions: 2600 sp. Rose (50 gp). Violet garnet (200 gp). 1 Masterwork Light wooden shield.
Aramil Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. His red hair is heavily combed to the right. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Aramil was born in the west. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers
Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 160 gp.
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