Marbas Beauty, Male Tiefling [Permalink]
Personal [hide]
Description: 5'2" and muscular, this western man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy purple hair. He has a tattooed face.
Personality: Marbas is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Athletic. Flaws: Depressed, Lazy. Bonds: Attractive, Military. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 10000 sp.
Beast Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his hammer. His brown fur is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Beast was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 14)
Armor Class 10
Hit Points 109 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Terran
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 3000 gp. Star rose quartz (70 gp). Citrine (70 gp). Tourmaline (110 gp). Hematite (12 gp). Obsidian (12 gp). Hematite (12 gp). Star rose quartz (70 gp). Violet garnet (1100 gp). Golden yellow topaz (1100 gp). 1 Medium magic item.
Patrin Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown armored body suit, with a simple grey line shooting up and back down. His brass crest is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 7)
Armor Class 13
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: Star rose quartz (70 gp). 1 Minor magic item.
Krimmon Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long silver beard with little hanging trinkets. His eyes are a pleasant gray.
Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.
History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Ideals: Fighting, Athletic, Logical. Flaws: Hedonist. Bonds: Family. Occupation: Butcher
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Sapphire pendant on gold chain (1000 gp). Large well-done wool tapestry (500 gp).
Henry Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'2" and is well dressed, constantly wearing a green suit, yellow shirt, and black tie. His right leg appears badly burned and disfigured. He wears a Stetson hat to cover his moderate length golden hair. His eyes are likewise violet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by goblins. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He is terrified, and will act out of fear; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Common Melee.
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