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NPC Generator

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Advanced [show]


Zedaar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. His gold crest is drawn into a tight pony tail with a rose scrunchie. He has red eyes and a brown hat with a black feather.

Personality: He is extraordinarily eccentric. He uses divination through singing.

History: He was born in the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted druidic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his son

Ideals: Gifted. Flaws: Insane, PTSD. Bonds: Attractive, Immigrant. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Zedaar Orexijandilin, Male Dragonborn Aristocrat 10
Medium (6'2") Dragonborn, Neutral Good (CR 10)
Armor Class 12
Hit Points 81 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 13 (+1)18 (+4)
Skills Persuasion +8, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 100 pp. Red spinel (160 gp). Sardonyx (70 gp). Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. He wears a deerstalker hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Everard Quinten, Male Half-Elf Adept 3
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Golden yellow topaz (800 gp). Malachite (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norkruuth Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His brass crest is kept up in a ponytail inside a broad hat. His eyes are likewise gold.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Norkruuth was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Laborer for hire.

Motivation: Further expansion of business.

Bonds: Attractive, Job, Rich, Military. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Norkruuth Turnuroth, Male Dragonborn Commoner 9
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 51 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)18 (+4) 16 (+3)17 (+3)
Skills Deception +6, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Goblin, Sylvan, Halfling
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man usually wears his violet robe and has his monstrous two handed axe always slung over his shoulder. He is muscular with a powerful set of arms. He has moderate length black fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: The child of eastern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Days after completing his studies, news broke out that his hometown was attacked by orcs. Spear was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: A deep hatred of orcs; and retire the richest man in the east

Ideals: Pacifist, Entrepeneur. Flaws: Racist. Bonds: Enemies, Immigrant. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Spear In the Wind, Male Tabaxi Commoner 14
Medium (5'7") Tabaxi, Lawful Evil (CR 14)
Armor Class 12
Hit Points 78 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Investigation +8, Medicine +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Black velvet mask with numerous citrines (160 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Silver ewer (60 gp). Carved bone or ivory statuette (60 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Medium magic item.


Social Check DCs


Kellen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. He has golden hair. His gray unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kellen is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast mountains. Through the years after Kellen was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kellen's father didn't care for him much, and the feeling was mutual. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Justice. Flaws: Disease, Antagonistic. Bonds: Nature. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Kellen Tarkelby, Male Gnome Rogue 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs

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