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NPC Generator

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Advanced [show]


Solomon Bentley, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet.

Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now mingles about in high society.

Motivation: Money/treasure; and seeks redemption

Ideals: Fighting, Optimist. Bonds: Military, Rich, Criminal record. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Solomon Bentley, Male Human Expert 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nazdûg Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Shipwright. His hair is silver and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He is a great chef.

History: Gifted from a young age, Nazdûg studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Disciplined, Gifted, Philantrophist, Optimist. Bonds: Family. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Nazdûg Bentley, Male Half-Orc Druid 3
Medium (5'2") Half-Orc, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 12 (+1)8 (-1)
Skills History +2, Stealth +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Solid gold idol (300 gp). Silver comb with moonstones (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anverth Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many pastel ritualistic tattoos. He is wearing the road beaten gear of a warrior. His hair is always cut to a buzz. His eyes are gray and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was raised in a mountains tribe. Anverth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Anverth Pingun, Male Gnome Cleric 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 17 (+3)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 300 gp. Coral (70 gp). Tiger eye turquoise (5 gp). Golden pearl (70 gp).


Social Check DCs


Tod Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a brown shirt with thin black vertical stripes and white pants. He has a penchant for wearing a ring with an oversized opal on his right hand. His red hair is braided into rings. His eyes, though not visible through his cowl, are gray.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his sister; and money/treasure

Ideals: Gifted. Flaws: Lazy, Disease. Bonds: Rich, Family. Occupation: Carpenter

Voice: Scandinavian accent

Attributes [hide]

Tod Honeypot, Male Halfling Sorcerer 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold dragon comb with red garnet eye (800 gp). Silver chalice with lapis lazuli gems (70 gp).


Social Check DCs


Donaar Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver crest is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.

History: Donaar was born with his mother's beautiful face. Through the years after Donaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Donaar's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Donaar Grrrmmballhyst, Male Dragonborn Bard 9
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +5, Athletics +7
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: Jasper (40 gp). Citrine (40 gp). Jade (130 gp). Zircon (40 gp). Black pearl (1300 gp). Lapis lazuli (9 gp). Golden pearl (130 gp). Deep blue spinel (1300 gp).


Social Check DCs

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