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Advanced [show]


Percival Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a grey cloak and cross-gartered red stockings. His white hair is long and unkept. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Percival Tickle, Male Human Rogue 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Investigation +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. Silver comb with moonstones (300 gp). 1 Banded mail.


Social Check DCs


Windy On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a green cloak and cross-gartered white stockings. His right hand appears badly burned and disfigured. He keeps his cinnamon fur in a flapper bob. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. After a long history of fighting, Windy and his spouse have recently divorced.

Motivation: He's looking for his big break; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Mentor, Immigrant, Debt. Occupation: Barber

Voice: Whispers

Attributes [hide]

Windy On the Water, Male Tabaxi Monk 10
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 11 (+0)19 (+4)
Skills Deception +8, Performance +8
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely blue suit with grey socks and a vest with buckled shoes, and a wedding ring on his right hand. His chestnut hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his top blue hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Ombul lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He struck the Sculptor job and began his own company from there.

Motivation: Wants to raise his children well.

Ideals: Joker. Bonds: In love, Guardian, Family, Job. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Ombul Underbough, Male Halfling Fighter 14
Small (3'3") Halfling, Neutral Good (CR 14)
Armor Class 13
Hit Points 132 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +7, Arcana +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +5

Possessions: 3000 gp. Fire opal pendant on a fine gold chain (2200 gp). Carved bone or ivory statuette (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long blonde beard with little hanging trinkets. This blue eyed easterner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vondal took refuge in the large cave and found the beat up shield and armor he uses now. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: To settle down with his crush.

Flaws: Insomniac. Bonds: Rich, Has a crush, Nature, Family. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Vondal Glanhig, Male Dwarf Warrior 6
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +7, Animal Handling +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Hupe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His Stetson hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better village for his children.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a navigator and was forced into it by his family

Flaws: Ugly, Cynical, PTSD. Bonds: Adventurer, Religious, Family. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Hupe Sunmeadow, Male Halfling Bard 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)16 (+3) 13 (+1)17 (+3)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Auran, Elven, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp.


Social Check DCs

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