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NPC Generator

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Advanced [show]


Shedinn Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His rusty crest is kept up in a ponytail inside a broad hat. His red eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a great chef.

History: Born to a Scribe, his father struggled to pay the bills. Shedinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Shedinn Orexijandilin, Male Dragonborn Cleric 4
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 11 (+0)18 (+4)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp. Blue star sapphire (1200 gp).


Social Check DCs


Astar Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. He carries with him a set of spears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is short and dark red. He has several tiny emerald earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.

History: Born in the south to a Cartwright, Astar learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Job, Rich. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Astar Suspicion, Male Tiefling Bard 4
Medium (5'9") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Brown-green garnet (160 gp). Golden pearl (160 gp). Jet (160 gp).


Social Check DCs


Elegant Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His yellow fur is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a great chef.

History: He was born at the edge of vast island. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Elegant Of Clay, Male Tabaxi Rogue 5
Medium (5'6") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple blue robe with green stripes complete with hood. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Ugly, Selfish. Bonds: Adventurer, Rich. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Alberich Aranore, Male Dwarf Warlock 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 91 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A necklace of small pink pearls (3000 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (400 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Gold music box (1000 gp).


Social Check DCs


Gardain Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. His red hair is lengthy. He has hazel eyes.

Personality: He loves telling others what to do and how they should feel about things. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Gardain grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Gardain Burrowfound, Male Dwarf Commoner 7
Medium (4'3") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)17 (+3) 15 (+2)7 (-2)
Skills History +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Undercommon, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 6000 sp. Deep green spinel (100 gp).


Social Check DCs

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