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Advanced [show]


Erias Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears green leather gloves, a green jacket, and tight pants. His silver hair is knotted and matted. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Ugly, Terse, PTSD. Bonds: Adventurer, Nature. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Erias Bloodkith, Male Dwarf Paladin 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 102 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Athletics +4, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Giant
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 1000 gp. Alexandrite (300 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp). Chrysoprase (50 gp). Golden yellow topaz (300 gp). Chrysoberyl (60 gp). Iolite (50 gp). Black star sapphire (1600 gp). Deep blue spinel (300 gp).


Social Check DCs


Gunter Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his flail ready. He sports a long brown beard, and similarly colored long hair. He has gleaming, smiling hazel eyes.

Personality: Eccentric and domineering, Gunter will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a crush on the local detective

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Thackeray, Male Human Barbarian 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)12 (+1) 9 (-1)11 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Mamnen Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a long, black, dusty cloak, and sports empty pouches on his belt. His long silver hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world; and a deep hatred of gnolls

Ideals: Artistic, Impeccable. Flaws: Insane, Antagonistic, Addict. Bonds: Enemies. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Mamnen Carrion, Male Tiefling Expert 7
Medium (5'5") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Valafar Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'7". He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time, and his gloved hand is found clutching a trident. His dark red hair is kept up in a ponytail inside a top hat. His black eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Valafar studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Disciplined, Justice, Gifted. Bonds: Job, Criminal record. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Valafar Pleasure, Male Tiefling Expert 10
Medium (6'7") Tiefling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)19 (+4) 14 (+2)17 (+3)
Skills Animal Handling +6, Deception +7
Senses Passive Perception 12
Languages Common, Gnome, Terran, Elven, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 230 pp. Iolite (30 gp). White pearl (120 gp). Tourmaline (120 gp).


Social Check DCs


Two Llamas Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. He wears a small hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Expand his business; and he wants to get laid

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Two Llamas Treat, Male Tabaxi Druid 11
Medium (5'0") Tabaxi, Neutral Good (CR 11)
Armor Class 14
Hit Points 76 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Athletics +6, Sleight of Hand +8
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 23000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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