Everard Ogden, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears baggy black pantaloons and a green scarf. He wears his hair in dreadlocks. His ears are large.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content; and he seems to be bored by most things
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp.
Spear Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, tan, dusty cloak. His fur is brown and curly. His eyes are yellow and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. A true patriot, Spear would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Insane. Bonds: Military, Immigrant, Family. Occupation: Banker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2500 sp. 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate.
Foxilon Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. His long chestnut hair reaches down to his waist. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. As a young adult he joined a group advocating for an improvement in Halfling conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A strong sense of loyalty to Halfling people; and he's looking for his big break
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Adventurer, Military. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 800 gp. Deep blue spinel (800 gp). Golden yellow topaz (800 gp). 1 Minor magic item.
Jabbie Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a worn and beaten armor. He has wavy red hair. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Marshal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: To unite with his sister.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family, Military. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Aramil Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his scimitar ready. He has moderate length black hair. His eyes are amber and catlike.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised in a desert tribe. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in scimitar use. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Bonds: Job, Attractive, Nature, Enemies. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
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