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Advanced [show]


Justin Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white costume with the symbols of his god on his torso. His silver hair, when down, is lengthy. His eyes are a pleasant brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He feeds upon the attention of others.

History: Born in the west his family was never financially stable. A freak accident while working with his Apothecary mother left him crippled. He became a Barkeep soon after.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Disease. Bonds: Job, Attractive, Poor, Criminal record. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Justin Easton, Male Human Ranger 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His head has been shaved. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Blackwood, Male Human Paladin 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)10 (+0) 13 (+1)18 (+4)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 300 gp.


Social Check DCs


Fargrim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his silver hair down. His half smiles and blue eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Fargrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is unsatisfied with his job; and a deep hatred of gnolls

Flaws: Secretive. Bonds: Attractive, Job, Nature, Enemies. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Fargrim Brawnanvil, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 14 (+2)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1100 sp.


Social Check DCs


Bathin Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 10th year, his parents were killed by a brigands raid, leaving Bathin alone in the world. After a stint in an orphanage, he was adopted. Some 8 years later his spouse died after the birth of his son. Heartbroken, Bathin never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He feels threatened by others; and he's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Poor, Enemies, In love. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Bathin Aid, Male Tiefling Barbarian 5
Medium (5'8") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 12 (+1)18 (+4)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Dimble Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in green turtlenecks beneath a grey coat with brown slacks. His auburn hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: Dimble is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Scribe.

Motivation: He wants nothing more than to rejoin the army; and marry his sister to traveling adventurers

Ideals: Extrovert. Bonds: Family, Nature, Job, Military. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Dimble Nucklestamp, Male Gnome Commoner 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 sp. Amber (80 gp). Golden yellow topaz (200 gp).


Social Check DCs

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