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Advanced [show]


Trey Norton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered monstrous two handed axe and tarnished whip as well. With bright red hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Fighting, Philantrophist. Flaws: Fearful, Ugly. Bonds: Rich. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Trey Norton, Male Human Warlock 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 110 gp. 7 Acid flasks.


Social Check DCs


Naal Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His moppish silver hair is in a traditional bowl cut. He has several tiny emerald earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by orcs. Naal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Bonds: Rich, Enemies. Occupation: Bookbinder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Naal Gentry, Male Half-Elf Bard 2
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold dragon comb with red garnet eye (600 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Aramil Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright tan suits and hats. He keeps his white hair in a pixie cut. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Criminal record, Family, Adventurer. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Aramil Staurheim, Male Half-Elf Warlock 4
Medium (5'2") Half-Elf, True Neutral (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 400 gp.


Social Check DCs


Keth Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his golden hair to look like a famous performer. This violet eyed southerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: He was born in the south, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Cartwright.

Motivation: Wants to open a new tavern; and to be a painter again

Ideals: Joker, Gifted. Bonds: Poor, Immigrant, Job. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Keth Blyth, Male Half-Orc Fighter 7
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 900 gp. Gold and topaz bottle stopper cork (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Mozû Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of death around his neck, and a axe on his belt. His golden hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: Born in the south his family was never financially stable. His family was turned out during the war. He and his family wandered south to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by giants. Mozû was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist. Flaws: PTSD. Bonds: Enemies, Poor. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Mozû Heiser, Male Half-Orc Warlock 7
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 8 (-1)7 (-2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 800 gp. Golden yellow topaz (1000 gp).


Social Check DCs

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