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NPC Generator

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Advanced [show]


Quarion Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His red hair is long and unkept. His ears are large.

Personality: Quarion wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Quarion was born the youngest of three triplets. While studying, he fell in love. They married and had a daughter. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Family, In love. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Quarion Firahel, Male Elf Aristocrat 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 7 (-2)9 (-1) 15 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp.


Social Check DCs


Enialis Liadon, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He carries with him a set of rapiers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large blonde tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful necromancer made him what he is. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enialis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Elven people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Racist. Bonds: Military, Mentor. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Enialis Liadon, Male Elf Druid 2
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Abyssal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 10000 cp. Large well-done wool tapestry (300 gp). Solid gold idol (200 gp). Solid gold idol (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


River Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy red pantaloons and a yellow scarf. His beige fur is lengthy and is close to two feet long. His eyes are a pleasant blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Persistence, Professionalism. Bonds: Religious, Mentor. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

River Shoe, Male Tabaxi Barbarian 6
Medium (5'11") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 67 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)14 (+2) 10 (+0)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item.


Social Check DCs


Hadarai Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears rags and sports a simple walking cane. His long white hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Hadarai was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Sailor. He left for the east, certain he would find work there.

Motivation: To find somewhere to settle down; and a deep hatred of brigands

Ideals: Philantrophist, Pacifist, Gifted. Bonds: Poor, Immigrant. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Hadarai Harper, Male Half-Elf Monk 5
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 14 (+2)8 (-1)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. Hematite (14 gp). Moss agate (14 gp). Violet garnet (1100 gp). Red-brown spinel (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Carrie Franklin, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white shirt with thin grey vertical stripes and green pants. His white hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Jeweler again.

Flaws: Ugly, Insomniac, Sensitive, Disease. Bonds: Job. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Carrie Franklin, Male Half-Elf Sorcerer 4
Medium (5'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Half-Plate.


Social Check DCs

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