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Advanced [show]


Nicor Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his glaive ready. He keeps his purple hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Optimist, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Nicor Grace, Male Tiefling Warrior 14
Medium (5'10") Tiefling, True Neutral (CR 14)
Armor Class 11
Hit Points 101 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills History +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 6000 gp. Blue sapphire (1500 gp). Banded agate (6 gp). Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Black pearl (1200 gp). 1 Medium magic item.


Social Check DCs


Rathkran Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. He keeps his red crest in a pixie cut. He has gleaming, smiling gold eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Flattery will make him almost putty in your hands.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Flaws: Selfish. Bonds: Attractive, Poor, Criminal record, Immigrant. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Rathkran Ghaallixirn, Male Dragonborn Warlock 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1300 gp.


Social Check DCs


Rangrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a feathered hat to cover his moderate length white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: To end his boredom; and his religion dominates his actions

Flaws: Mundane. Bonds: Poor, Attractive, Immigrant, Religious. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Rangrim Fallack, Male Dwarf Adept 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)17 (+3) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 3 Acid flasks.


Social Check DCs


Heward Bradshaw, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a top hat to cover his moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and retire the richest man in the north

Ideals: Extrovert, Entrepeneur. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Heward Bradshaw, Male Human Aristocrat 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp. Citrine (30 gp).


Social Check DCs


Oskar Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. He has wavy chestnut hair. His violet eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Shoemaker business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: Revenge; and wants to open a new tavern

Ideals: Optimist. Flaws: Cynical. Bonds: Job, Family, Enemies. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Oskar Daraln, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 4 Antitoxin.


Social Check DCs

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