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NPC Generator

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Advanced [show]


Naill Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and auburn with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with poetry.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to be a baker again

Ideals: Artistic, Fighting. Bonds: Religious, Criminal record, Job. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Naill Qualanthri, Male Half-Elf Barbarian 15
Medium (5'0") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 154 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)14 (+2) 12 (+1)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 11
Languages Common, Elven, Ignan, Goblin
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 1000 gp. Chalcedony (40 gp). Fire opal (1100 gp). Alexandrite (900 gp).


Social Check DCs


Chay Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered whip and tarnished halberd as well. He keeps his long blonde hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. Chay abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Chay Tallfellow, Male Halfling Ranger 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs


Gunter Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His red hair is cut jaggedly and amateurishly. His ears are large.

Personality: He has a massive crush on the younger sibling of the Armorer who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: When he was but 3 years old his parents immigrated from the east. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: Wants a kiss.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Has a crush, Immigrant. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Gunter Ogden, Male Human Rogue 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 17 (+3)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp. 3 Holy water.


Social Check DCs


Pallabar Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He carries a battered mace and tarnished nunchaku as well. He wears a feathered hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Pallabar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to gnomish people

Ideals: Fighting. Flaws: Insane, Racist, Antagonistic. Bonds: Attractive. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Pallabar Daergel, Male Gnome Rogue 14
Small (3'3") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 82 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 11 (+0)9 (-1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Dwarven, Aquan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Obsidian (13 gp). Deep blue spinel (200 gp). Jasper (60 gp). Golden yellow topaz (200 gp). Banded agate (13 gp). Red-brown spinel (50 gp). Moonstone (60 gp). Rose (60 gp). Jade (50 gp). Iolite (60 gp). Red garnet (50 gp). Fiery yellow corundum (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Holimion, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his chestnut hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Spy in town.

History: The child of southern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Aramil Holimion, Male Elf Wizard 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 17 (+3)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Malachite (5 gp). Sard (70 gp). Red garnet (50 gp).


Social Check DCs

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