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Advanced [show]


Riardon Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. His hair is long and brown with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His eyes, though not visible through his cowl, are amber.

Personality: Eccentric and domineering, Riardon will drive conversation. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Extrovert, Justice, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Riardon Amakiir, Male Elf Warrior 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)11 (+0) 15 (+2)17 (+3)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. 1 Good lock.


Social Check DCs


Norman Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a white scarf. His skin is fair and his fingers are delicate and long. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Norman Sydney, Male Human Barbarian 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. Sardonyx (60 gp).


Social Check DCs


Morgran Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Navigator. He wears his auburn hair up in a very large beehive style do. His gray eyes peer out from beneath his top brown hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Joker. Bonds: Family, Immigrant, Rich. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Morgran Ironfist, Male Dwarf Sorcerer 10
Medium (4'5") Dwarf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 55 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 10 (+0)9 (-1)
Skills Stealth +5, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 2200 gp. Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (3000 gp). Golden circlet with four aquamarines (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp).


Social Check DCs


Oskar Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is tall, broad shouldered and powerfully built. His moppish red hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Masseuse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Flaws: Ugly, Insane, Disease. Bonds: Job, Military. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Oskar Strongheart, Male Dwarf Rogue 9
Medium (4'1") Dwarf, Lawful Good (CR 9)
Armor Class 11
Hit Points 68 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 220 pp. Hematite (4 gp). Black opal (500 gp). Malachite (4 gp).


Social Check DCs


Taklinn Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His golden hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the west. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Religious, Poor. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Taklinn Bigtoe, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5

Possessions: 9000 cp. 1 Superior lock.


Social Check DCs

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