Karash Kent, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a large tan jacket. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Karash took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insomniac, Impulsive, Disease. Bonds: Nature, Criminal record. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Guy Sydney, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He has a small bristly mustache and wavy black hair. His green eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Miner like his father before him.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 67 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 1600 gp. Moss agate (10 gp). Alexandrite (600 gp). Alexandrite (600 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and dresses in collared shirts and wears a proper scarf over his head. He has golden hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Barber mother left him crippled. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Soapmaker
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 50 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Golm Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a black and brown handkerchief worn on his left side. He has done his best to style his white hair to look like a famous performer. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of western immigrants he idolized his father. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and he wants to meet his childhood hero
Ideals: Optimist. Bonds: Attractive, Adventurer, Immigrant, Rich, Enemies. Occupation: Healer
Voice: Posh accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Halfling, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1000 sp. 1 Half-Plate.
Pígug Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a small hat to hide his balding. This green eyed northerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Guard, who enjoyed hunting, Pígug was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Logical. Flaws: Insane. Bonds: Nature, Job, Family. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 10)
Armor Class 10
Hit Points 54 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
