Adran Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, black shirt, and green tie. He carries with him a set of crossbows on his belt, each one with a emerald on the hilt. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Barrister, who enjoyed hunting, Adran was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adran took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk
Ideals: Fighting, Philantrophist, Optimist, Justice. Bonds: Nature. Occupation: Ploughman
Voice: Posh accent
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Solid gold idol (1200 gp). Silver ewer (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tod Underbough, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dark leathers with embroidery. His black hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Sold as a small child to a slaver, Tod was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Soapmaker.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Sensitive. Bonds: Job, Mentor. Occupation: Soapmaker
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (600 gp).
Senteq Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a faded coat and loose pants complete with Stetson hat. He has a hunchback. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To settle down with his crush; and gnomish compassion
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic, Racist. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Chain shirt.
Gerard Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears light armors faded through time and improper care. His hair is blonde and curly. He has a dull look in his gray eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Antagonistic. Bonds: Job, Enemies, Mentor. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. Banded agate (12 gp). Azurite (12 gp). Rock crystal (20 gp). 1 Masterwork Thieves’ tools.
Dreali Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He carries a battered kukri and tarnished spear as well. He wears his red hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in a small desert village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.
Motivation: To protect his home; and to clean up the streets
Ideals: Fighting. Bonds: Guardian, Criminal record, Nature, Rich. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Azurite (7 gp). Amber (130 gp).
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