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Advanced [show]


Gunter Easton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. He has moderate length auburn hair. His fierce hazel eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Attractive, Religious, Adventurer, Slave, Job. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Gunter Easton, Male Human Wizard 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp.


Social Check DCs


Drogo Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a black costume with the symbols of the sun god on his torso and is in decent physical shape. His chestnut hair is kept up in a ponytail inside a small hat. His blue eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear

Ideals: Impeccable, Gifted, Optimist. Flaws: Fearful. Bonds: Rich. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Sherman, Male Half-Elf Fighter 7
Medium (4'10") Half-Elf, Chaotic Good (CR 7)
Armor Class 14
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)14 (+2) 13 (+1)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His black hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Joker, Logical, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Azaki Koehlanna, Male Elf Barbarian 11
Medium (4'7") Elf, True Neutral (CR 11)
Armor Class 12
Hit Points 65 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)9 (-1) 15 (+2)16 (+3)
Skills Intimidation +7, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 200 pp. Fire opal (500 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Medrash Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and red handkerchief worn on his left side. He has a slight overbite and is overall scrawny. His rusty crest is still thick. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Map Maker and found it very stressful. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: He wants revenge against goblins; and an old rival family wants him found

Flaws: Shy. Bonds: Attractive, Family, Mentor, Job, Enemies. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Medrash Linxakasendalor, Male Dragonborn Monk 5
Medium (6'2") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)16 (+3) 13 (+1)11 (+0)
Skills Investigation +6, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Ignan, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Dyer, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He has done his best to style his chestnut hair to look like a famous performer. His half smiles and brown eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. Some 5 years later his spouse died after the birth of his son. Heartbroken, Nuraval never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To be a Masseuse again; and expand his business

Flaws: Insomniac. Bonds: Attractive, Nature, In love, Job. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Nuraval Eversharp, Male Dwarf Commoner 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)13 (+1) 12 (+1)9 (-1)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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