Roondar Sympony, Male Gnome [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he tends to wear a green poncho over his likewise colored trousers and shirt. His silver hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 12 years.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to be a sellsword again
Flaws: Ugly. Bonds: Job, Military, Rich, Enemies. Occupation: Apothecary
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 14 (+2) | 19 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Celestial, Goblin, Halfling
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Sweet Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears his white fur up. He tend to wears goggles to shield his eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sweet was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: Wants to raise his children well.
Flaws: Ugly, Fearful. Bonds: Family, Immigrant. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 71 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Celestial, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 210 pp. Aquamarine (1300 gp). Sard (40 gp).
Ethereal Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and sports yellow clothing, slightly heavier than average wear. His orange fur is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Doctor, who enjoyed hunting, Ethereal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ethereal took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Philantrophist, Fighting. Flaws: Disease. Bonds: Nature. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1 Simple lock. 1 Silver holy symbol. 1 Bullseye lantern.
Carrie Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To clean up the streets.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Guardian. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Rock crystal (50 gp). Rose (50 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Uthemar Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His golden hair is cut short with large spiked bangs in the front. His eyes are gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Uthemar lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well.
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: In love, Family. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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