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NPC Generator

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Advanced [show]


Resh Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears tattered old clothes. His head has been shaved. His eyes are blue and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.

History: He got into the Body Guard business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against orcs; and wants to open a new tavern

Flaws: Ugly. Bonds: Adventurer, Job, Family, Enemies. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Resh Harley, Male Half-Orc Rogue 2
Medium (5'7") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp. Silver ewer (60 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


John Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His auburn hair is kept up in a ponytail inside a top hat. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He also has developed a complete distrust of the Farmer profession.

History: He was born at the edge of vast mountains. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and sabotage a competitor

Flaws: Antagonistic, Insane. Bonds: Attractive, Job, Nature, Rich. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

John Bradshaw, Male Human Bard 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 18000 sp.


Social Check DCs


Shane Brixton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He sports red clothing, slightly heavier than average wear. His black hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of southern immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: To reunite with his absent father.

Ideals: Logical. Flaws: Insane. Bonds: Family, Immigrant. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shane Brixton, Male Human Ranger 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Qemuel Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. His eyes are silver and catlike.

Personality: Overbrimming with self-confidence, Qemuel isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. Qemuel was born on a far southern island where he grew up under the tutelage of his father, an expert Shoemaker. He left for the south, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur, Fighting. Bonds: Poor, Immigrant. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Qemuel Brilliance, Male Tiefling Cleric 4
Medium (5'6") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)19 (+4) 14 (+2)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Undercommon, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp.


Social Check DCs


Halimath Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He has styled his brown hair well, parting it to the right. His eyes, though not visible through his cowl, are amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Optimist. Bonds: Rich, Slave, Adventurer, Job. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Halimath Jacobs, Male Half-Elf Wizard 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +4, Animal Handling +6
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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