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Elegant On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His fur, while still mostly orange, has prominent grey streaks. His copper eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is afraid of women and trembles around them

History: The child of a Courier, who enjoyed hunting, Elegant was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Elegant took refuge in the ruined castle and found the beat up falchion and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Shy, Secretive. Bonds: Poor, Nature, Job. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Elegant On the Water, Male Tabaxi Monk 3
Medium (6'4") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Naal Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His hair is black, silky, and of moderate length. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Bounty Hunter, his father struggled to pay the bills. When Naal reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. In the meantime he has taken over work as a Armorer and occasionally as a mercenary.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Bonds: Attractive, Adventurer, Job, Poor, Military. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Naal Tiltathana, Male Elf Adept 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Ralf Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly greataxes and pickaxes. His hair is black and curly. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Persistence. Bonds: Attractive, Criminal record, Guardian, Poor. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Ralf Cithreth, Male Half-Elf Warlock 1
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 10 pp.


Social Check DCs


Oren Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His brown hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: A skeptical and narcissistic man, Oren's first love is himself. His second love is also himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was always a brilliant, if unscrupulous mind. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world

Ideals: Impeccable, Entrepeneur, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Oren Kettlewhistle, Male Halfling Adept 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 30 pp. Bloodstone (20 gp). Black pearl (500 gp). Peridot (20 gp). 1 Minor magic item.


Social Check DCs


Anthony Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a grey Stetson hat and grey clothes. He is physically well-built. His auburn hair is braided into rings. This blue eyed northerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Anthony Pickering, Male Human Monk 2
Medium (5'6") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 14 (+2)8 (-1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp.


Social Check DCs

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