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NPC Generator

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Advanced [show]


Eberdeb Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His red hair is braided into rings. He has brown eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Eberdeb was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Eberdeb's father didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: He seems to be bored by most things; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful, Mundane, Antagonistic. Bonds: Attractive. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Eberdeb Albaratie, Male Gnome Barbarian 5
Small (3'4") Gnome, Neutral Evil (CR 5)
Armor Class 13
Hit Points 45 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Medicine +6, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a necromancer, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Athletic, Joker. Bonds: Rich, Immigrant, Mentor. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nalral Deepdelver, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Mugrunden Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. He wears his gold crest up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Flaws: Insomniac, Addict. Bonds: Immigrant, Criminal record. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Mugrunden Umbyrphrael, Male Dragonborn Commoner 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)18 (+4) 12 (+1)11 (+0)
Skills Arcana +7, History +7
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Orc, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 13000 sp. Black star sapphire (600 gp). Silver pearl (50 gp). Rhodochrosite (9 gp). Deep blue spinel (500 gp).


Social Check DCs


Ogbur Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a green collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and he perpetually has his axe ready. His tied-back hair is white. His amber eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west to a Unemployed, Ogbur learned a great deal about his father's area of expertise. In his youth he was a Sage, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has set out to sabotage the competition.

Motivation: Expand his business; and to be a sage again

Ideals: Fighting, Disciplined, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Unemployed

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ogbur Garrick, Male Half-Orc Aristocrat 7
Medium (5'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 15 (+2)13 (+1)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 900 gp. Lapis lazuli (6 gp). Iolite (70 gp). Red garnet (110 gp). Zircon (70 gp).


Social Check DCs


Einkil Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a penchant for wearing a ring with an oversized jet on his right hand. His tied-back hair is chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Einkil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Einkil has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Hedonist, Disease, Insomniac. Bonds: Rich. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Einkil Goblinbane, Male Dwarf Wizard 12
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 47 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills History +5, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 4000 gp.


Social Check DCs

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