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NPC Generator

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Advanced [show]


Frederick Yardley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his green robe and has his morningstar always slung over his shoulder. His white hair is kept up in a ponytail inside a broad hat. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast mountains. His druidic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Frederick Yardley, Male Human Ranger 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 16 (+3)9 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. Pink pearl (100 gp).


Social Check DCs


Conrad Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in a clean blue cloak covering his clean studded leather. He has a very tight haircut. His eyes are brown.

Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Antagonistic. Bonds: Guardian, Adventurer, Attractive, Rich. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Conrad Azzo, Male Half-Elf Ranger 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)14 (+2) 17 (+3)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Aquamarine (1600 gp).


Social Check DCs


Trym Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light tan in addition to tight pants. His moppish red hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Trym Mellerelel, Male Half-Elf Wizard 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Aelar Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many tan ritualistic tattoos. He likes to wear brown tank tops with tan pants. His golden hair is braided into rings. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Mortician, his father struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Disciplined. Flaws: Secretive. Bonds: Poor, Family. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Aelar Meliamne, Male Elf Druid 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 15
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 7 (-2)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +7, Persuasion +3
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Freshwater pearl (7 gp). Red spinel (70 gp). Smoky quartz (40 gp).


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red fur has been sun bleached extensively. He has a dull look in his green eyes.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 4 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. After a long history of fighting, Great and his spouse have recently divorced.

Motivation: Money/treasure; and he has a crush on the local navigator

Ideals: Justice. Flaws: Antagonistic. Bonds: Has a crush, Immigrant, Rich. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Great Grass, Male Tabaxi Cleric 10
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Persuasion +4, Religion +7
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 16000 sp.


Social Check DCs

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