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Advanced [show]


Heward Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. With bright auburn hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born in the east. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Addict, Insane. Bonds: Enemies, Immigrant, Criminal record. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Heward Bentley, Male Human Expert 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 10 (+0)18 (+4)
Skills Investigation +3, Performance +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'2" and dresses in collared shirts and wears a proper scarf over his head. His hair is short and silver. His eyes are blue.

Personality: Calm and collected, he is a well trained Adventurer. He is afraid of women and trembles around them

History: Bertram hails from a village terrorized by brigands. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 6 years.

Motivation: An old rival family wants him found; and a deep hatred of brigands

Flaws: Shy. Bonds: Job, Enemies, Family. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Bertram Swiftwhistle, Male Halfling Expert 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)17 (+3) 10 (+0)16 (+3)
Skills Intimidation +6, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Orc, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 8000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An abacus with copper, silver and gold markers (90 gp). Carved bone or ivory statuette (20 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp).


Social Check DCs


Cressel Clever, Male Tiefling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of tridents on his belt, each one with a topaz on the hilt. His dark red hair, when down, is lengthy. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Criminal record. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Cressel Clever, Male Tiefling Cleric 6
Medium (6'8") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)19 (+4) 10 (+0)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial, Orc, Auran, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 gp. Silver ewer (70 gp). Gold music box (2000 gp).


Social Check DCs


Bertram Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is physically well-built. He wears a small hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Slave, Family. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Bertram Trowbridge, Male Human Bard 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 400 sp.


Social Check DCs


Great Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He has a slight overbite and is overall scrawny. He sports a flattop fur cut. His fierce green eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Job, Poor. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Great Of Clay, Male Tabaxi Bard 8
Medium (5'5") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Gold music box (3000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs

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