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NPC Generator

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Advanced [show]


Aldous Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long black hair reaches down to his waist. This brown eyed southerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and human compassion

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Aldous Sheldon, Male Human Druid 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)17 (+3) 16 (+3)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Gruk Alston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Navigator. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his chestnut hair in a flapper bob. His thin eyebrows rest above his beady hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Adventurer, In love, Enemies. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Gruk Alston, Male Half-Orc Barbarian 13
Medium (6'5") Half-Orc, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 95 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)9 (-1) 19 (+4)14 (+2)
Skills Athletics +7, Insight +8
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +8

Possessions: 4000 gp. Emerald (700 gp). Smoky quartz (20 gp). Banded agate (10 gp). Brown-green garnet (120 gp). Sard (20 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Rhodochrosite (10 gp). Coral (120 gp). Deep blue spinel (1500 gp). Jacinth (5000 gp). Blue quartz (10 gp).


Social Check DCs


Shedinn Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His crest is gold and very short. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to a criminal king-pin and mafia family Shedinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Artistic. Bonds: Attractive, Criminal record, Adventurer, Family. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Shedinn Fharngnarthnost, Male Dragonborn Aristocrat 4
Medium (6'2") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Eberk Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Laborer and found it very stressful. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Slave. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Eberk Balderk, Male Dwarf Bard 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: Just what you see.


Social Check DCs


Thamior Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a custom-built plate barding that's adorned with tan lining and desert motifs, marred by chocolates. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. He has blue eyes and a tan hat with a black feather.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Thamior studied abroad. After coming to the age of reason, Thamior took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a fortune-teller again

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Thamior Qualanthri, Male Elf Monk 2
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 240 gp.


Social Check DCs

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