Smoking Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white fur. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. He wears his white fur up. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: When he was but 5 years old his parents immigrated from the west. Smoking was born on a far western mountains where he grew up under the tutelage of his father, an expert Fletcher. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Depressed, Insane. Bonds: Criminal record, Immigrant. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 300 sp.
Sweet Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a black costume with the symbols of luck on his torso. His cinnamon fur is slicked back into a classic pompadour. His half smiles and hazel eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Sweet studied abroad. Sweet abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Disease, Selfish. Bonds: Attractive, Adventurer. Occupation: Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Barendd Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'5". He wears rags and sports a simple walking cane. His auburn hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.
Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He got into the Ploughman business at a young age. One day when Barendd was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Barendd was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.
Motivation: He's looking for his big break; and to unite with his sister
Ideals: Philantrophist. Flaws: PTSD. Bonds: Poor, Family, Job, Adventurer. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1300 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Golden circlet with four aquamarines (1000 gp).
Altho Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his brown hair in a flapper bob. He wears an eyepatch.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the east, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Secretive. Bonds: Immigrant, Religious. Occupation: Ruler
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Sylvan, Draconic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Azaki Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His brown hair is knotted and matted. His eyes are likewise gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Locksmith, but he got bored and became a Interpreter. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he feels threatened by others
Ideals: Joker. Flaws: Fearful, Antagonistic. Bonds: Attractive, Job. Occupation: Interpreter
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Ignan, Goblin, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Moonstone (20 gp). Chrysoberyl (110 gp). Malachite (5 gp). 1 Minor magic item.
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