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NPC Generator

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Advanced [show]


Aldous Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man tends to wear a black poncho over his likewise colored trousers and shirt. His black hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Aldous Staurheim, Male Half-Elf Bard 7
Medium (5'10") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 12 (+1)8 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1100 gp.


Social Check DCs


Trym Franklin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. He has wavy golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Half-Elves. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Weaver business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Franklin, Male Half-Elf Warrior 2
Medium (5'9") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Infernal, Halfling, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gerald Presley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is renowned for his bright grey suits and hats, marred by sweets. His black hair is heavily combed to the right. He has several tiny amber earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He is a ruthless business man, a trait he acquired from his mother.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Job. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Gerald Presley, Male Human Druid 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Athletics +2, History +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 4000 cp.


Social Check DCs


Rimple Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright white suits and hats. His brown hair is greasy and uncared for. This blue eyed easterner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Rimple hails from a village terrorized by giants. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Rimple began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Rimple was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To be a Shipwright again; and retire the richest man in the east

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Nature, Enemies, Job. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Rimple Cobblelob, Male Gnome Aristocrat 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 18 (+4)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Thamuz Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. He wears a broad hat to hide his balding. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Thamuz's first love is himself. His second love is also himself. He receives visions of the future at random moments

History: Thamuz was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and regain custody of his daughter

Ideals: Impeccable, Gifted. Flaws: Ugly, Addict. Bonds: Poor, Family. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Thamuz Destiny, Male Tiefling Ranger 8
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)18 (+4) 11 (+0)15 (+2)
Skills Insight +3, Religion +7
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Celestial, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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