Korfel Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is brown. His eyes are likewise blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Ideals: Joker, Philantrophist. Flaws: Mundane. Bonds: Military, Job. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 96 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: Azurite (11 gp). Moonstone (30 gp). Deep green spinel (80 gp). Eye agate (11 gp). Lapis lazuli (11 gp). Moonstone (30 gp).
Veit Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man is renowned for his bright white suits and hats. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Guard, who enjoyed hunting, Veit was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.
Motivation: He wants nothing more than to rejoin the army; and to unite with his sister
Ideals: Disciplined. Flaws: Secretive. Bonds: Nature, Family, Military. Occupation: Courier
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Solid gold idol (600 gp). A roughly beaten golden orb (120 gp).
Rangrim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. His auburn hair is lengthy and is close to two feet long. He has brown eyes and a black hat with a tan feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He would rather hide behind his crafts than deal with other people.
History: Born in the east to a Weaver, Rangrim learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Artistic. Flaws: Ugly, Shy, PTSD. Bonds: Job. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1700 sp.
Hunter Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Hunter lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, his parents were killed by a illithids raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Bonds: Attractive, Criminal record, Family, Enemies. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 4000 sp. 1 Minor magic item.
Hobart Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This man likes to wear black tank tops with yellow pants. He is muscular with a powerful set of arms. His chestnut hair has been sun bleached extensively. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Hobart lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has recently gotten a pet goose that steals things from people.
Motivation: Wants a kiss; and he has decided he is irredeemable
Ideals: Athletic. Bonds: Criminal record, Family, Job, Has a crush. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 27 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Giant, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
