Five Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white fur. He prefers to wear black clothing when he does not wear armor. He has a hunchback. He has styled his white fur well, parting it to the left. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of goblins once and for all.
History: Five lived on a farm with his mother, near the main road leading to a nearby town. One day when Five was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Five was heart-stricken from the event, and his father started working long hours to provde for them. By chance he met his brother recently and the two have been together since.
Motivation: To settle down with his crush; and doesn't want to be a brewer and was forced into it by his family
Flaws: Ugly, Addict, PTSD. Bonds: Enemies, Family, Has a crush. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +5
Possessions: 200 gp.
Tanglar Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of glaives, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his golden hair in a flapper bob. He is baby faced.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He served in the navy to pay for his family's outstanding loans. In his 18th year, his parents were killed by a dire rats raid, leaving Tanglar alone in the world. After a stint in an orphanage, he was adopted. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and many dire rats want him driven away
Ideals: Fighting. Bonds: Attractive, Enemies, In love, Military. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 83 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4
Possessions: 1000 gp. Zircon (50 gp). Hematite (9 gp). Star ruby (1200 gp).
Morgran Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears a robe, a symbol of the four houses of cards around his neck, and a longbow on his belt. He is tall, broad shouldered and powerfully built. He is bald on top and has large red tufts of hair around his ears. His eyes are likewise hazel.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morgran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 900 sp.
Dench Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a pastel and black handkerchief worn on his right side. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He enjoys reading and quiet.
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job; and regain custody of his son
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Poor, Job, Family. Occupation: Engraver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: Deep blue spinel (700 gp). Aquamarine (700 gp).
Bûth Clapham, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears a green costume with the symbols of the four houses of cards on his torso. He sports a flattop hair cut. His gray eyes are passionate and lively.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.
Motivation: Seeks redemption.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Family. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
Possessions: 800 gp. Golden yellow topaz (600 gp). Brown-green garnet (160 gp).
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