Dreali O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a sickle on his belt, and carries sickles. His red hair is slicked back into a classic pompadour. His amber eyes lackadaisically let the world flow into them.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Dreali began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Dreali was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Entrepeneur. Flaws: Emotional, Insane. Bonds: Enemies. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Richard Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He has a long white beard with little hanging trinkets. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Richard and his spouse have recently divorced.
Motivation: He desires power and/or immortality; and he uses money and sex appeal to get what he needs
Flaws: Shy, Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 84 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 400 pp. Freshwater pearl (6 gp). Fiery yellow corundum (1600 gp). Amethyst (150 gp). Carnelian (70 gp). Jasper (70 gp). Black opal (1600 gp). Alexandrite (1400 gp). Rich purple corundum (1600 gp). Carnelian (70 gp). Coral (150 gp). Obsidian (6 gp). Deep blue spinel (1400 gp). 1 Medium magic item.
Frederick Breeden, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is heavily combed to the right. His violet eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to loving parents in a slum to the west. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Crown-heir
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Justin Holton, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered shield and tarnished dagger as well. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Slave, Family. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Chem Dare, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears rags and sports a simple walking cane. His broad hat is riddled with cuts and holes. His silver eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Marshal.
Motivation: Expand his business.
Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Job. Occupation: Marshal
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
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