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NPC Generator

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Advanced [show]


Rolf Hart, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears dark leathers with embroidery. His black hair is braided into rings. His eyes are green and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Joker, Fighting. Bonds: Religious, Rich, Adventurer. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Rolf Hart, Male Half-Elf Commoner 5
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp. Deep green spinel (40 gp). Azurite (7 gp). Banded agate (7 gp). Chalcedony (60 gp). 1 Minor magic item.


Social Check DCs


Ernest Clapham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His white hair is lengthy. He has a dull look in his violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: He got into the Jeweler business at a young age. In his 15th year, his parents were killed by a giants raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: He wants revenge against giants.

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Ernest Clapham, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 10 (+0)10 (+0)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anthony Rodney, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, brown, dusty cloak. He keeps his white hair in a pixie cut. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is an amazing painter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Military, Adventurer, Family. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Anthony Rodney, Male Human Rogue 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 9 (-1)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp. Chrysoprase (30 gp).


Social Check DCs


Beloril Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'4" and is dressed in earthy colors with a pastel and brown handkerchief worn on his left side. He has done his best to style his red hair to look like a famous performer. His eyes are violet and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Disease, Fearful. Bonds: Job, Adventurer. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Beloril Aranore, Male Dwarf Adept 10
Medium (4'4") Dwarf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 65 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 280 pp. Red spinel (140 gp). Jasper (30 gp). Carnelian (30 gp). Rhodochrosite (5 gp). Sard (30 gp). Jasper (30 gp).


Social Check DCs


Baern Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many violet ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. He has red hair. This gray eyed westerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Baern enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Architect. He has drifted from career to career and currently works as a Architect.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Baern Ungart, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)9 (-1) 18 (+4)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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