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Advanced [show]


Cressel Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. He is obsessed with a lost civilization.

History: He was born in a small island village. After coming to the age of reason, Cressel took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Slave Trader.

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Cressel Rapture, Male Tiefling Expert 1
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. 1 Smokesticks.


Social Check DCs


Dayereth Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male has a large blue mantle and cape that has been intricately interwoven into his black robe. He is tall, broad shouldered and powerfully built. He has wavy black hair. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and doesn't want to be a sculptor and was forced into it by his family

Ideals: Impeccable, Optimist, Artistic. Bonds: Family. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Dayereth Iathrana, Male Elf Fighter 10
Medium (5'4") Elf, True Neutral (CR 10)
Armor Class 13
Hit Points 53 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Deception +6, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Giant
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1500 gp. Citrine (40 gp). Rose (40 gp). Chrysoprase (40 gp). Amethyst (130 gp). White pearl (130 gp). White pearl (130 gp). Tourmaline (130 gp).


Social Check DCs


Zedaar Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of quarterstaffs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His crest is short and copper. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his mother was called into army service. When Zedaar reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Unemployed, and he later adopted a second son.

Motivation: He is terrified, and will act out of fear; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Military, Religious. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Zedaar Delmirev, Male Dragonborn Aristocrat 4
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Randal Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. His golden hair is braided into rings. His gray eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with lycanthropy at a very young age, Randal has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Hedonist, Disease. Bonds: In love, Adventurer. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Othronus, Male Half-Elf Aristocrat 3
Medium (5'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Deep green spinel (150 gp). Peridot (60 gp). Eye agate (12 gp).


Social Check DCs


Baern Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a black handlebar mustache and slicked back black hair. He has a dull look in his violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. Baern was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Baern decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Sabotage a competitor; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Job, Criminal record. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Baern Brazzik, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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