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Advanced [show]


Donaar Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of sickles, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has styled his bronze crest well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.

History: Donaar was raised in a hard working conservative environment. In his youth he was a Sailor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insane, Shy, PTSD. Bonds: Job. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Donaar Linxakasendalor, Male Dragonborn Adept 9
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)17 (+3) 12 (+1)18 (+4)
Skills Acrobatics +3, History +6
Senses Passive Perception 11
Languages Common, Orc, Aquan, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 2000 gp. Pink pearl (90 gp). Golden yellow topaz (400 gp). Smoky quartz (50 gp). Alexandrite (400 gp). Emerald (1300 gp). Pink pearl (90 gp). Alexandrite (400 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right hand appears badly burned and disfigured. He keeps his orange fur in a pixie cut. His fierce green eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of northern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Bonds: Poor, Criminal record, Immigrant. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Skirt On the Mountaintop, Male Tabaxi Warlock 1
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Spear In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His fur, while still mostly orange, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast plains. His father was a soldier and died while he was still young. Spear was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Attractive, Job, Nature, Military, Family. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Spear In Woods, Male Tabaxi Wizard 6
Medium (5'10") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 40000 cp.


Social Check DCs


Cressel Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man is typically in his Shoemaker uniform. His white hair is braided into rings. His eyes are likewise white.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cressel took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He struck the Shoemaker job and began his own company from there.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Athletic. Flaws: Terse. Bonds: Job, Nature, Adventurer. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Cressel Decorum, Male Tiefling Expert 5
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Druidic, Celestial, Gnome
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Flame Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Layabout uniform. His black fur is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: Flame was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Has a crush. Occupation: Layabout

Voice: German accent

Attributes [hide]

Flame Prim Posies, Male Tabaxi Cleric 5
Medium (5'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 17 (+3)19 (+4)
Skills Investigation +5, Performance +7
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 4000 sp.


Social Check DCs

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