Shivering Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dark leathers with embroidery. He keeps his long yellow fur kept up in a rat tail. He has gleaming, smiling hazel eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shivering is combative with any and all who dare try his patience in the slightest.
History: He was born in a small forest village. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist, Justice. Bonds: Nature, Slave. Occupation: Interpreter
Voice: Russian accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 38 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2300 gp.
Broce Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. He sports a long chestnut beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a plains tribe. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and wants a kiss
Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Nature, Has a crush. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 101 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 300 pp. Moonstone (50 gp). Rock crystal (50 gp). Coral (120 gp). Sard (50 gp). Pink pearl (120 gp). Hematite (6 gp). 1 Minor magic item.
Halimath Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears long strands of sapphire and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling hazel eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Opinionated, Persistence. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 700 gp. A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (200 gp). A small bag of saffron. (100 gp). Sapphire pendant on gold chain (1600 gp).
Veit Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. He wears a small hat to cover his moderate length brown hair. His green eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: To prove his worth to the world; and to unite with his sister
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Mentor. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Thieves’ tools.
Gorgûm Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Unemployed, Gorgûm learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Unemployed.
Motivation: He is terrified, and will act out of fear; and to be a tailor again
Ideals: Persistence, Logical, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Coral (130 gp). Star rose quartz (30 gp). Obsidian (16 gp). Tourmaline (130 gp).
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