Anselm Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tan shirt with thin violet vertical stripes and green pants. His hair is cut close to his head. He has a dull look in his gray eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Anselm began to lead the lost caravan. He has since lost track of the people in his past.
Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur, Optimist. Flaws: Shy. Bonds: Enemies, Family. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Salasar Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tattered old clothes. His long rusty crest is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He can speak with the recently deceased. He receives visions of the future at random moments
History: He was born in the south. Salasar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the south, certain he would find work there.
Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer, Family. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 20000 cp. Deep blue spinel (800 gp).
Shump Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'4" and is generally shirtless and showing off his tattooed chest. His left leg appears badly burned and disfigured. His blonde hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Shump studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted necromantic powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Bonds: Guardian, Has a crush, In love. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 200 gp. Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Barlow, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is smooth and relatively long. His brown eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Raymond hails from a village terrorized by brigands. His mother was a mechanic, and taught him how to fix just about anything. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Ideals: Persistence, Justice. Bonds: Rich, Criminal record, Enemies. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 700 gp. Jasper (20 gp). White pearl (70 gp). Citrine (20 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Purson Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey coat over a tan low-cut shirt, and a deerstalker hat upon his head. He wears a deerstalker hat to cover his moderate length chestnut hair. His black eyes dart from person to person.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Racist, Disease. Bonds: Immigrant, Adventurer. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
