Krimmon Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. His golden hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.
History: He was born several months after his father was called into army service. Through the years after Krimmon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Krimmon's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Fearful, Antagonistic. Bonds: Rich, Military, Enemies. Occupation: Slave Trader
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 27 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 30000 cp.
Great Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. His fur is short and black. His eyes are a pleasant amber.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 13th year, his parents were killed by a goblins raid, leaving Great alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is content.
Flaws: Shy, Mundane. Bonds: Guardian, Enemies. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 21 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 40000 cp. Lapis lazuli (6 gp). Alexandrite (700 gp). Blue diamond (2000 gp). Zircon (50 gp). Chrysoberyl (150 gp). Moss agate (6 gp).
Adrex Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His bronze crest is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic man, Adrex's first love is himself. His second love is also himself. He feeds upon the attention of others.
History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Impeccable, Persistence. Bonds: Attractive, Rich, Enemies. Occupation: Jeweler
Voice: German accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 20 pp. Golden yellow topaz (400 gp). Eye agate (11 gp).
Three In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. His gray fur, when down, is lengthy. His yellow eyes peer out from beneath his wide-brimmed grey hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Bonds: Guardian, Adventurer, Poor, Criminal record. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp. 4 Tanglefoot bags.
Frouse Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He has a hunchback. He has a very tight haircut. His thin eyebrows rest above his beady gray eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He feels threatened by others.
Ideals: Persistence, Artistic. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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