Immeral Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears just a violet suit. He is portly but not overly obese. He sports a flattop hair cut. He wears an eyepatch.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and wishes to resurrect an old love
Ideals: Logical. Flaws: Ugly. Bonds: Family, Immigrant, In love. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Tordek Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a violet costume with the symbols of the sun god on his torso. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.
History: When he was but 6 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tordek took refuge in the ruined castle and found the beat up club and armor he uses now. He left for the north, certain he would find work there.
Motivation: To clean up the streets.
Flaws: Insane. Bonds: Guardian, Military, Immigrant, Nature. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 400 gp. Blue quartz (13 gp). Golden yellow topaz (500 gp). Chrysoprase (20 gp).
Odo Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His red hair is kept up in a ponytail inside a Stetson hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Odo was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well
Ideals: Fighting, Persistence. Flaws: Depressed, Shy. Bonds: Family, Military. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2600 sp.
Kairon Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a green poncho over his likewise colored trousers and shirt. His hair, while still mostly white, has prominent grey streaks. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend
Ideals: Impeccable, Logical. Bonds: Mentor, Adventurer, Criminal record. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 16)
Armor Class 9
Hit Points 79 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 11000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold and topaz bottle stopper cork (1800 gp). Jeweled gold crown (2000 gp). A necklace of small pink pearls (1000 gp). 1 Medium magic item.
Alex L'Fondant, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Carpenter does. His blonde hair is knotted and matted. His eyes are green and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.
History: Alex was born in the west. At a young age he loved to build and create. His first spouse was a Carter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Athletic, Gifted, Persistence. Bonds: Job, Family. Occupation: Carpenter
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnome, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 800 gp. Eye agate (16 gp). Silver pearl (160 gp). Sard (60 gp).
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