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NPC Generator

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Roge Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many grey ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is thinning but still full. His brown eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was a Spice Merchant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roge fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: PTSD. Bonds: Immigrant. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Roge Goldfound, Male Halfling Adept 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 500 gp. Freshwater pearl (12 gp). Golden yellow topaz (1600 gp). Sard (20 gp). Aquamarine (1600 gp).


Social Check DCs


Curran Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" southern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a red handlebar mustache and slicked back red hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Curran was born on a far southern desert where he grew up under the tutelage of his father, an expert Stableman. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and someone believes him a fraud

Flaws: Addict, Antagonistic. Bonds: Family, Immigrant, Enemies. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Curran Quickstep, Male Halfling Adept 16
Small (2'11") Halfling, Neutral Evil (CR 16)
Armor Class 14
Hit Points 43 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)15 (+2) 17 (+3)16 (+3)
Skills Athletics +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333320

Possessions: 600 pp. Old masterpiece painting (1800 gp). Finely wrought small gold bracelet (30 gp). Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (1800 gp). Carved bone or ivory statuette (30 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Large well-done wool tapestry (100 gp). Solid gold idol (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp).


Social Check DCs


Trail Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. He has styled his yellow fur well, parting it to the right. His eyes are yellow.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a necromancer, Trail was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Terse, Addict. Bonds: Attractive, Mentor, Adventurer. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Trail Peak, Male Tabaxi Rogue 2
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)9 (-1) 15 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1500 sp. 1 Banded mail.


Social Check DCs


Emerald Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean tan cloak covering his clean studded leather. His red fur is matted, messy, and big. His eyes are a pleasant yellow.

Personality: Emerald wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Emerald grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Emerald Of Spirit, Male Tabaxi Monk 3
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs


Dworic Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" eastern man, he wears just a brown suit. His golden hair and beard is wavy and long. His eyes are likewise gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the east, but his parents moved at a very young age to the north. Through the years after Dworic was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Dworic's mother didn't care for him much, and the feeling was mutual. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Dworic Fireforge, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs

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