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Kipper Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear ponchos typically of a light blue in addition to tight pants. His hair is white and curly. He has a dull look in his blue eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Kipper studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kipper grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kipper. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and marry his brother to traveling adventurers

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Criminal record, Family. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Kipper Munggen, Male Gnome Bard 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 14 (+2)18 (+4)
Skills History +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). 2 Thunderstones.


Social Check DCs


Nordak Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Athletic, Artistic, Fighting. Bonds: Job, Immigrant. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

Nordak Loderr, Male Dwarf Expert 11
Medium (4'5") Dwarf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 63 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)13 (+1) 18 (+4)13 (+1)
Skills History +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 11000 sp. Golden yellow topaz (1300 gp). Brown-green garnet (40 gp). Sard (50 gp). Fiery yellow corundum (900 gp). 1 Minor magic item.


Social Check DCs


Theobald Clifford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is smooth and relatively long. His green unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Seamstress, Theobald learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Theobald Clifford, Male Human Adept 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Athletics +1, Investigation +4
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Ghaliver Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He is bristling with hidden weapons, mostly longswords and hammers. His silver hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. Ghaliver was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ghaliver decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Money/treasure.

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Stylist

Voice: Spanish accent

Attributes [hide]

Ghaliver Warmwater, Male Halfling Adept 3
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common, Halfling, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1800 sp.


Social Check DCs


Hirrathak Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His copper crest is long and unkept. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Hirrathak took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Opinionated, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Hirrathak Ghaallixirn, Male Dragonborn Expert 3
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. Aquamarine (900 gp). Jet (140 gp). Azurite (14 gp).


Social Check DCs

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