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Advanced [show]


Paggen Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white Stetson hat and white clothes. He keeps his long silver hair kept up in a rat tail. His brown eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: Paggen lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: He seems to be bored by most things; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Persistence. Flaws: Fearful, Mundane. Bonds: Family, Religious. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Paggen Musgraben, Male Gnome Monk 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs


Rolf Brent, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His white hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He loathes his own lifestyle; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Criminal record, Adventurer. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Rolf Brent, Male Human Barbarian 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Krimp Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky red painted plate armor. His golden hair is lengthy and is close to two feet long. He has gleaming, smiling hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Krimp took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Military, Job. Occupation: Beggar

Voice: Middle-eastern accent

Attributes [hide]

Krimp Warwick, Male Half-Orc Bard 6
Medium (5'10") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Athletics +6, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp.


Social Check DCs


Eberdeb Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy red pantaloons and a blue scarf. His long black hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Disease, Shy. Bonds: Rich, Adventurer. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Eberdeb Timbers, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 17 (+3)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Orsik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Passionate. Flaws: Secretive. Bonds: Attractive, Slave, Poor. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Orsik Dankil, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 350 gp.


Social Check DCs

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