Gerald Shirley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He wears his auburn hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born on a small isolated farm. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Shy, Racist. Bonds: Attractive, Nature, Criminal record, Adventurer. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Orc, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp.
Watson Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many brown ritualistic tattoos. He prefers to wear white clothing when he does not wear armor. His hair is long and black with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A powerful brothel owner made him what he is. Watson abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Mentor. Occupation: Server
Voice: Stutters
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 43 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Abyssal, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50000 cp.
Damakos Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing the road beaten gear of a warrior. His hair is short and silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Damakos enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Insomniac, Depressed, Hedonist. Bonds: Nature. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 900 gp. Star rose quartz (60 gp). Golden yellow topaz (500 gp).
Gilthur Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a criminal king-pin and mafia family He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Disease, Impulsive. Bonds: Criminal record, Nature. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 19 (+4) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 170 gp. Chrysoberyl (100 gp). Freshwater pearl (11 gp).
Adran Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is typically in his Crown-heir uniform. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He struck the Crown-heir job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Job, Has a crush. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Infernal, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1200 gp.
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