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NPC Generator

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Advanced [show]


Manfred Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a violet feathered hat and violet clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He sports a flattop hair cut. His violet eyes peer out from beneath his feathered violet hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy. Bonds: Guardian, Family, Military, Criminal record. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Manfred Bentham, Male Human Druid 7
Medium (5'11") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 30 pp.


Social Check DCs


Cloud Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His fur is cut close to his head. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. Cloud was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Bounty Hunter. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Bonds: Rich, Immigrant, Job, Religious. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Cloud Grass, Male Tabaxi Warrior 12
Medium (6'10") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 103 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp.


Social Check DCs


Hobart Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. His hair is silver and curly. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Gardener.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Religious. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Hobart Copperkettle, Male Halfling Aristocrat 16
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 70 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 17 (+3)16 (+3)
Skills Animal Handling +8, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0

Possessions: 1000 gp. Silver comb with moonstones (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). A delicate brass dragon egg (90 gp). Old masterpiece painting (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Silver chalice with lapis lazuli gems (30 gp). Brass mug with jade inlays (600 gp). Jeweled anklet (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Brass mug with jade inlays (600 gp). A delicate brass dragon egg (90 gp).


Social Check DCs


Arumawann Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'3" and is wearing colorful clothing, dressed as a Sailor. His left leg appears badly burned and disfigured. With bright white hair and a scraggly beard. His ears are large.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: He was born in the south, but his parents moved at a very young age to the west. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Arumawann was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Immigrant, Enemies. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Arumawann Munggen, Male Gnome Wizard 14
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 78 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Deception +7, Persuasion +7
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Orc, Draconic
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444433

Possessions: 1000 gp. A necklace of small pink pearls (4000 gp). Gold and topaz bottle stopper cork (300 gp). Jeweled electrum ring (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item.


Social Check DCs


Trag Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. His tied-back hair is brown. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Trag Davenport, Male Half-Orc Rogue 2
Medium (6'10") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 110 gp.


Social Check DCs

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