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NPC Generator

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Advanced [show]


Anselm Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He sports a long blonde beard, and similarly colored long hair. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Stableman like his mother before him.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Impeccable. Flaws: Greedy. Bonds: Immigrant, Job, Family. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Tyndall, Male Human Monk 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)10 (+0) 13 (+1)11 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Roondar Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a white vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. His brown hair is styled in orderly dreadlocks. His eyes are likewise green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle.

Ideals: Artistic, Gifted. Flaws: Ugly, Depressed, Disease. Occupation: Beggar

Voice: Speaks in third person

Attributes [hide]

Roondar Musgraben, Male Gnome Paladin 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Purban Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair, when down, is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Disciplined, Fighting. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Purban Brushgather, Male Halfling Paladin 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 60 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)18 (+4) 10 (+0)11 (+0)
Skills Arcana +7, Nature +7
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnoll, Sylvan, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp. Aquamarine (1200 gp). Tiger eye turquoise (13 gp). Aquamarine (1200 gp). Violet garnet (1200 gp).


Social Check DCs


Koeth Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He is physically well-built. His red hair is knotted and matted. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south; and he is greedy

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Koeth Fidget, Male Half-Elf Expert 15
Medium (5'0") Half-Elf, Neutral Evil (CR 15)
Armor Class 9
Hit Points 108 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 19 (+4)8 (-1) 12 (+1)14 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2

Possessions: 6000 gp. Cloth of gold vestments (170 gp). Silver comb with moonstones (600 gp). Silver comb with moonstones (600 gp). Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (1300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (600 gp). Golden circlet with four aquamarines (3000 gp). Jeweled gold crown (5000 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). 1 Medium magic item.


Social Check DCs


Tim Dalton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is blonde and curly. His violet eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a small toy that he constantly fidgets with.

History: When he was but 3 years old his parents immigrated from the west. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tim's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and he is terrified, and will act out of fear

Ideals: Fighting, Artistic. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Tim Dalton, Male Human Fighter 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. 4 Alchemist’s fire.


Social Check DCs

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