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Advanced [show]


Aldous Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of crossbows on his belt, each one with a opal on the hilt. His red hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Aldous was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Mentor, Family. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Wakefield, Male Human Warrior 8
Medium (6'4") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 47 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)19 (+4) 11 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Draconic, Abyssal, Halfling, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. Lapis lazuli (9 gp). Onyx (20 gp). Malachite (9 gp). Azurite (9 gp). Rhodochrosite (9 gp). Citrine (20 gp).


Social Check DCs


Druuk Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'4" northern man, he typically wears pastel cloth garments or leather armor. He keeps his long red hair kept up in a rat tail. He has a tattooed face.

Personality: He is overprotective of those who hire his services. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Druuk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Druuk. He became a Animal Trainer soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets

Ideals: Fighting. Bonds: Guardian, Criminal record, Job, Slave. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Druuk Charlton, Male Half-Orc Barbarian 7
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 61 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Roger Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man wears a tan costume with the symbols of magic on his torso. His clothes are grease stained in places. His hair is short and chestnut. His eyes are likewise brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.

History: Born in the south to a Junk Dealer, Roger learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Flaws: Cynical, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Roger Sherman, Male Half-Elf Druid 3
Medium (5'4") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Halfling, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Spring Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries scimitars. His beige fur is matted, messy, and big. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Spring Hummingbird, Male Tabaxi Paladin 7
Medium (5'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Moss agate (11 gp). Citrine (80 gp). Hematite (11 gp). White opal (500 gp).


Social Check DCs


Sun Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his dagger always slung over his shoulder. He has a moderate pudge and is not very fit. His brown fur is heavily combed to the right. He has green eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Enemies, Has a crush, Adventurer, Religious. Occupation: Server

Voice: Breathy voice

Attributes [hide]

Sun Grass, Male Tabaxi Rogue 7
Medium (6'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 13 (+1)17 (+3)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 4000 sp. Golden pearl (140 gp). Star ruby (1000 gp). 1 Minor magic item.


Social Check DCs

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