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Advanced [show]


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and wears tan trousers with violet and white striped suspenders. He wears various colorful collared shirts. His hair is long and chestnut with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His gray eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of his daughter; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism, Entrepeneur. Bonds: Adventurer, Criminal record, Family. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Geoffrey Marlee, Male Human Cleric 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)15 (+2) 16 (+3)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Olunt Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a yellow shirt with thin brown vertical stripes and blue pants. His chestnut hair is still thick. This gray eyed northerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is content; and to find somewhere to settle down

Flaws: Ugly, Secretive, Mundane. Bonds: Poor, Immigrant. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Olunt Graybeard, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)16 (+3) 15 (+2)7 (-2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 200 sp.


Social Check DCs


Roland Axton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Butcher uniform. He keeps his blonde hair in a flapper bob. He has violet eyes and a white hat with a green feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Impulsive, Mundane, Ugly. Bonds: Job. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Roland Axton, Male Human Expert 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 8 (-1)17 (+3)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2000 cp. Amber (140 gp).


Social Check DCs


Kildrak Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair is braided into rings. His eyes, though not visible through his cowl, are violet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Painter arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.

Motivation: Seeks redemption; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Rich, Family. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Kildrak Fallack, Male Dwarf Monk 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Magnifying glass.


Social Check DCs


Tarhun Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length copper crest. His gold eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many gnolls want him driven away; and to share knowledge with the world

Ideals: Opinionated, Logical. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Tarhun Beryntolthropal, Male Dragonborn Fighter 6
Medium (6'8") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)15 (+2) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Sylvan
Attacks Melee +8 / 2d6+5, Ranged +5 / 2d6+2, Grapple +5

Possessions: 600 gp. Carnelian (40 gp). Star rose quartz (40 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs

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