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NPC Generator

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Advanced [show]


Ernest Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is dressed in a clean tan cloak covering his clean studded leather. His silver hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Ernest was born with his mother's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Some 6 years later his spouse died after the birth of his son. Heartbroken, Ernest never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He has passion for adventuring and risk; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Depressed. Bonds: Attractive, Criminal record, In love, Adventurer. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Ernest Madden, Male Half-Elf Adept 4
Medium (5'10") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: Just what you see.


Social Check DCs


Wiggens Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. His blonde hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Wiggens's homeland. Wiggens decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wiggens fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Attractive, Immigrant. Occupation: Server

Voice: Booming voice

Attributes [hide]

Wiggens Bafflestone, Male Gnome Expert 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)8 (-1) 10 (+0)15 (+2)
Skills Investigation +1, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Glim Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). With bright golden hair and a scraggly beard. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a very good compulsive liar and kleptomaniac.

History: He was born on a small isolated farm. His mother had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Glim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A deep hatred of dire rats.

Flaws: Addict. Bonds: Enemies, Criminal record, Nature, Rich. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Glim Fabblestabble, Male Gnome Adept 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Druidic, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp.


Social Check DCs


Gomory Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his tan robe and has his longbow always slung over his shoulder. He wears a deerstalker hat to cover his moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 8 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the large cave and found the beat up longbow and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and meet up once more with his childhood friend

Flaws: Shy, Insomniac. Bonds: Immigrant, Nature, Adventurer. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Gomory Holimion, Male Half-Elf Warlock 4
Medium (5'3") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 1 Minor magic item.


Social Check DCs


Mehen Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears red leather gloves, a red jacket, and tight pants. His crest, while still mostly brass, has prominent grey streaks. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Shy, Selfish, Disease. Bonds: Family. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Mehen Nemmonis, Male Dragonborn Rogue 3
Medium (6'1") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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