Kite Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears light armors faded through time and improper care. His beige fur is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He then took over the family business and is one of the better Knight for hire.
Motivation: Money/treasure.
Ideals: Justice. Flaws: Racist. Bonds: Job, Rich. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 93 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 2100 gp. Bloodstone (30 gp). Smoky quartz (30 gp). Alexandrite (1400 gp). Blue quartz (15 gp). Alexandrite (1400 gp). Obsidian (15 gp). Rich purple corundum (1000 gp). 1 Minor magic item.
Fragrant Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears grey painted combat armor at almost all times. He sports a flattop fur cut. He has hazel eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Fragrant was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wants to work out more often; and he is content
Ideals: Athletic, Persistence. Flaws: Secretive. Bonds: Attractive. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 160 gp. Carnelian (60 gp).
Wrenn Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his shortspear always slung over his shoulder. He has a very tight haircut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wrenn is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a wizard, Wrenn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Justice. Flaws: Disease, Ugly. Bonds: Mentor, Family. Occupation: Courier
Voice: French accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Az-Bror Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears long strands of aquamarine and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is long and unkept. His blue eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He works hard and plays hard.
History: He was born at the edge of vast desert. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Rich, Nature. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Naill Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.
History: Sold as a small child to a brothel owner, Naill was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Elven compassion; and obtaining odd cultural elven artifacts is his passion
Ideals: Persistence. Flaws: Depressed, Racist. Bonds: Poor, Mentor, Adventurer. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 8 Acid flasks. 3 Smokesticks. 2 Alchemist’s fire.
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